Hilarious playthrough of Unraveled with pictures by Maike!

*Spoiler Alert*


The follow is a playthrough written by Maike, an amazing artist with whom Aaron (co-producer of Unraveled) is currently collaborating. Check out her website mgerstenkorn.jimdo.com to view all her current projects! (Warning: You may be scared and/or inspired!)


Hello, there, ladies and gentlemen and variations thereof!

Sooo, you probably don´t know this, but a few months back I did a written Let´s Play of a small game named Sweet Lily Dreams.

[Flashbacks]

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[/Flashbacks]

I had fun 😀

Unfortunately I didn´t finish it due to reasons, and kind of forgot about it. HOWEVER:

Some time ago I got 1-4 messages going something like

“Hey, I´m the publisher from Sweet Lily Dreams”

*sweats*

“And I found your Let´s Play!”

*more sweating*

“It´s hilarious!”

I REGRET EVERYTHING… wait what?

So apparently he liked it that snark-fest of a Let´s Play and even wants me to do one for this very demo!

*cracks knuckles*

Okili dokily!

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Let´s Play “Unraveled – Tale of the Shipbreakers Daughter”!

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So the Game begins with a sad little girl on a street with a dude approaching her and telling her to stop crying and to go find her parents. So far what I really like – as with Sweet Lily Dreams also – is the art and sound design: We barely have any music, the city is rusty, you can hear the rain and the people… it´s quite immersive. Also the dude speaks his own language even though the subtitles are English, which is a nice touch.

… he leaves and she follows (?) him, becoming another blur on the street next to all the other blurs. Quite somber, so far.

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Oh yeah: I´m going into this blind on purpose, but I´ve seen artwork of a big fluffy monster.

I am looking forward to that :3 (Also: Damn that´s pretty)

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The little girl passes a construction site and goes into a big ship. A small green arrow appears and I am now in control.

Hmmm…. *urge to rebel against the green little arrow rising*LET´S GO OUTSIDE!

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At least the environment is child-safe: You physically can´t jump down that hole on the left. Except for all that tetanus, of course. And the steel saws. And the… you know what, nevermind.

Maybe the girl just has the common sense not to jump into a bottomless pit just cause I tell her to… She might not speak, but maybe inside she´s like “It´s been two minutes and you´re already trying to get me killed. The hell, man?”

Anyways! We follow that green arrow and soon…

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… there´s a dude and she hides away from him. Yep, makes sense. He´d probably throw us out. We continue onwards.

I really like that level design, by the way. It´s a bit Silent-Hill-y, with all the rust and the mechanical noises and whatnot. Now that I think about it: Looking back to Sweet Lily Dreams, which started out with a pink dream city, unicorns and stuff and then later on featured several instances of MURDER… I fear for you, little girl.

I fear for you.

We sneakily sneak past a few more people, past a steel door and…

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… WHEEEE WE WITNESS OUR FIRST DEATH!

Y´ALL THOUGHT I WAS JOKING, HUH?!

+++

Our Protagonist uses the moment where everyone is distracted by the work accident to sneak past here as well. I should mention that she does the sneaking by herself in a cutscene. If I were in control, i´d do the unreasonable thing and try to speak to every goddamn person (and non-person) on the ship.

Speaking of which, let´s see if we can go back 😀

Nope! Brunhilda backs away. Well, I can´t blame her, she really has more common sense than me.

Oh yeah, I named her Brunhilda. Brunhilda the Brave, to be precise. It might not be from her native culture, but this is my way to give her strength. She´ll need it.

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We go through another door and see a little boy who points somewhere and seems to have seen us. HM.

Seems like we gotta get rid of a witness.

We can jump up those ledges with “Space”. And yyyyoooOOOOOO, Brunhilda just jumped up those platforms from standing without warm-up. Hot diggity! I chose that name well!

We come to a bigger hall and there to a really tall ledge. She throws down her plushy…

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… and then she jumps down herself. The name is getting more appropriate by the minute. Afterwards she cuddles her plushy. B´aaawwww. :3

We jump off a few more ledges and…

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WHY

WHY DO I ALWAYS PREDICT THESE THINGS???

“Exclamation-Mark” indeed, little girl! I could not have put it better!

She runs away, falls to her knees, puts the plushy in front of her and starts crying. She is soon chased away by the monsters and flees into the next room.


Awww… :c

We see the scene from the worker´s perspective, too, which shows that they´re just confused why she ran away.

… okay, does that mean that I can look forward to Brunhilda clobbering people to death with her plushy because they look like monsters to her…?

In any case, in the next room, we can now go two ways, left and right.

OH GOD THE POSSIBILITIES, IT´S TEARING ME APART! HOW CAN I HANDLE THIS FREEDOM???!!!

I´ll just go left. [locked]

… Okay, I can´t actually go left.

Guess I´ll go right then. [locked]

… can´t go right either.

*squints* … i´ll go back…? [Brunhilda backs away]

MH. The case is pretty clear to me:

I am too stupid to open doors.

Oh wait, my bad, there´s a third door up there. Silly me. Ehem, let me correct.

I am too stupid to SEE doors.

Luckily the green arrows are back to help me.

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And then we lose our marbles.

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Literally. A marble falls from our pocket and becomes this HUGE FLOATING SPHERE. I kind of wanna go there and check it out, but the game makes me leave the plushy behind if I do and I am VERY AGAINST THAT.

Guess I have no other choice though. *slowly inches away from plushy* *reluctantly touches sphere* *BECOMES ONE WITH THE SPHERE* *ABSORBS THE SPHERE*

… I… guess I just discovered a health or magic globe…?

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In any case: TIME TO ROB PEOPLE OF THEIR PERSONAL BELONGINGS! [Found some Jasmine]. OH RAD, JASMINE TEA IS AWESOME!

+++

The music is coming back now… or rather, there is music now, which I really like. Before that, there was only noise, which is what I take as a sign that we are getting more and more into the fantasy world of Brunhilda.

Hm, it seems rather that we have to find all the spheres in the area. And then Brunhilda throws her plushy over to another platformwhhyyy?

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Why did you do that Brunhilda? What do you know that I don´t? Okay, I´ll trust her. She has more common sense than me, after all.

We collect all spheres and… our plushy turns into the fuzzy big monster form!

Clever girl, Brunhilda! Good girl!

And the monster beckons her to jump over to them.

BAD MONSTER! DON´T ENDANGER HER, THAT´S MY JOB!

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OKAY NEVERMIND THEN.

At this point I should probably mention that I´m 10 minutes into the game. I´m kinda sorry that I´m rambling that much, it´s just that stuff keeps happening, okay? Like, right now, for example, a gigantic purple-green spider just shoves into the screen out of nowhere.

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That´s a bit hard to omit, ya dig?

And so we have our first fight scene. I won´t go into detail concerning the fighting mechanics, since I think ya´ll are going to learn it when you play and if you don´t, well… then it´s useless knowledge to you. Let me just say that you can throw lightning at spiders and summon s hailstorm of marbles AT THE VERY BEGINNING OF THE GAME. I don´t know about you, but I like this.

… buuut I can´t help but wonder who that spider represents…? Are they killing a spider right now or an unfortunate person who in some way resembles a spider so Brunhildas mind warps them into an enemy she has no remorse fighting against…?

Naaaah, it´s probably nothing.

OOOH, I can look at their names now! The Brunhildas name is Cinammon and plushy´s name is Marbles! Nah, I´ll stick with Brunhilda though.

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I won the fight with three of three stars rating (*whispers* I had no idea what I was doing) and I get to choose from these two upgrades. Hello, Fairy Godmother from Cinderella/ Sweet Lily Dreams! So… do these two stories take place in the same universe, ooorrr…?

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The spider was an actual spider, which Marbles promptly squashes. Well then, one riddle solved.

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Marbles went ahead without us and once again beckons us to come to him. But this time we won´t be doing any dangerous jumps over bottomless pits! We will be doing dangerous climbing on steel bars instead!

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[Insert joke over Brunhilds inhuman strength here]

In a nearby chest we find “Mother´s Pendant”… hmmm, why did she leave it here though? We also find a jar of sunshine.
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Ah, both are things I can use to protect and heal! Marbles shows us a blue door and once again loses some marbles for us to search and find. Easy as Pie!

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We go through the blue door.

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… well, isn´t that just a calming sight O___O

Okay, dog, let´s insert something into your skull. If you insist. Ain´t nothing weird about that! (Or is that a halo?)

So… we can unlock furniture and thus activate bonuses! Nnneat, I´m a sucker for doll houses anyways.

… nevermind, I don´t have enough points yet to unlock anything.

Well then, onwards!

+++

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… errr… do I want to go near that thing? Is that… is that a … it´s a dragonfly, isn´t it? Oh wait no, it´s a snakefly, my bad.

This time I only get one star for the fight :c aww. And most tragic of all: I took a wrong jump and now a chest is inaccessible to me. NnnnnnnoooOOOOOOOOH!

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The workers, in the meantime, seem to be searching for Brunhilda. Making the game without many words is a smart move, by the way: You don´t have to translate much to make it accessible to non-English speakers and the more is left unsaid, the more the mind fills in the blanks.

We continue or journey and soon we meet the guy who saw us get on the shiii-

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HE´S HOLDING MARBLES HOSTAGE! BRUNHILDA! BREAK HIS KNEECAPS!

*Boy points at door*

*Brunhilda nods*

*Boy vanishes into thin air*

O____O

… huh. Apparently Brunhilda did a little more than break his kneecaps somewhere in the past!

(Unfunny) jokes aside: Maybe that was her dead brother? Maybe marbles belonged to him once?

One room further we reunite with Marbles, now again in plushy-form. Also the music stopped… seems like we´re closer to reality again. Or our world.

And then once again A LOT OF STUFF HAPPENS REALLY QUICKLY:

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We walk over to a ledge and see three people. Nice music starts playing, the three go through a door and vanish – sooo are they ghosts as well? Or is this what people look like in this game when they walk through a door? I didn´t pay enough attention.

Then a dude approaches us from behind, fight music starts playing and he tries to grab Brunhilda, who pushes him, but loses Marbles in the process, then the grid she´s standing on loses a pillar, collapses and she jumps to the other side.

The guy on the other side lifts his arms (probably going “what the hell, man?”) and gesticulates, but in the end he can´t do anything and at least decides to throw us our plushy. Brunhilda walks through the door…

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… and we get treated to another really pretty picture ^^

As it turns out, dude followed us, he´s standing on a high platform which we just climbed down and waves, then pointing to the left.

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Naturally, we go to the right.

We are treated to another cutscene, where we see these people in the small boat, among them the boy, Marbles and the people we saw before. Brunhilde walks along the pier, waving, but they don´t look.

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Aw :c Aw no, hun. Aw noooo.

Soon, the dude from before comes to get us, AND BRUNHILDA JUMPS INTO THE STREAM

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SWEET JESUS, GIRL! Were your parent´s extreme athletes? Did they not go to work but JUMP OUT OF A HELICOPTER OR CLIMB UP THE OFFICE BUILDINGS WITH SUCKER CUPS??? DID THEY WRESTLE DEERS FOR BREAKFAST? Have some self-preservation! I worry, okay?! I WORRY!

+++

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Brunhilda slowly descends deeper and deeper into the ocean. A lovely image, which could be symbolic for her grief, being pulled deeper and deeper into sadness and escapism, which is further solidified by the fact that we find Marbles at the very bottom and that the music has once again come back.

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UNDER THE SSEAAAA, UNDER THE SEAAAAA! DARLING IT´S BETTER DOWN WHERE IT´S WETTER, TAKE IT FROM MEEEE!

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Two thoughts a) Oh yes, going into a dark cave at the bottom of the Ocean seems like a GREAT idea! b) what´s that blue stuff at the border? More Ocean? More oceany-ocean? Are we dealing with a spongebob-situation here, where there´s water underwater?

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It´s damn pretty here, though. We fight a GIANT ENEMY CRAB and soon move on. I now have a better idea of what I´m doing. The balancing system is quite interesting and requires a bit more thinking than the average “hit with element it´s weak against until dead”.

Soon after we find another door to the doll house and I can now restore it! Okay, let´s see what happeee-

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BWAHAHAHA XD Okay, that´s really cute.

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LOOK AT LITTLE TOY MARBLES! AAAAAH 😀

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Once again venturing outside we search for more marbles. The boss above is hard as… as something that is really hard. It took me a few tries to get three stars.

The demo springs forward to another part of the game now and we are now on a rainy beach and promptly have our next fight – this time with a rock giant.

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… and soon after we… erm… decide to go into another, not-at-all-disturbing looking cave. *cough cough* americanmcgee´salice *cough* sorry, I have a, err… sand-allergy.

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After we enter, the steelbeam-framework starts to get overgrown by plants and flowers and Brunhilda gains a hat. Yay! Finally a bit of protection gear for our protagonist!

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And down the hole! Wheeee!

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More pretty artwork! Double-wheee!

We are now in some sort of jungle and what´s kind of funny to me is that I sometimes recognize parts of the plants from Sweet Lily Dreams, especially some tall yellow flowers which could also be found in a level I really liked in that game.

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Next up is a puzzle where doors are blocked by flocks of butterflies with pipes leading up to them and chasing them away if Marbles roars into the corresponding ending. Gotta say though: Those are some sturdy-ass butterflies, man O_o

Oh, and before you say: Well, why doesn´t he just roar at them directly? They established that that didn´t work in a cut-scene, it seems like the roar needs to be amplified through the pipe… at least that´s my theory.

+++

Aaand after I rid the next door of butterflies, the game cuts to later in the demo.

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… welp, I sure hope I didn´t miss anything. But in any case: There´s always the finished game (which did get funded by the way in the meantime: WOOT!).

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HOLY FUCK RODENT OF UNUSUAL SIZE! AND HE TOOK MARBLES!

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Oh no.

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OH NO

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YOU

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DID

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NOT!

But seriously though: Brunhilda, what was with that weak-ass grip?! You pull your bodyweight like it´s nothing and you get your plushy snatched by a rat?! Damn, girl.

We find the rat soon afterwards, which drops marbles behind it and the next battle begins.

ATTACK IT FROM BEHIND MARBLES! No? No. Of course not. So we´re alone now. Well then!

Okay, let´s do this cautiously! *uses defend-item, uses protect spell*

*rat attacks*

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… yyyikes.

*fifth try*

… alright, no matter what I do, I´m dead at the fourth turn.

Time to take notes!

*tenth try*

Okay, now it´s getting personal… okay, more personal…er.

*fifteenth try*

HOLYSHITMAN

I TAKE IT BACK, BRUNHILDA! Sorry I mocked you because you let go of Marbles, that

fucking rat rivals dragons in other games! … or I suck, that´s also a possibility.

In any case:

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HUZZAH

EAT DIRT, RAT!

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… but unfortunately Marbles got hurt in the process :c aww, poor baby. No wonder he couldn´t help us.

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This triggers a flashback of her family and how her mother once fixed him after her brother tore him on accident.

The demo once again cuts forward to another point in the game and it seems we are back in reality/ on the steel ship… kind of, since we were the whole time, but you get my point.

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It switches on the lights! Also, there are candles now… weird.

Candles and a dude who simply ignores us, to be precise. He just looks at us and then back away. Rude.

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Okay, nevermind: When we pass him, he bows before us and we get a princess dress. Nnneat.

Through the door and we are in a restaurant. I love the music here and also the saris. So pretty. There are people dancing, but as she approaches, they stop and so does the music.

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They clap and leave the dance floor to her. A man with an impressive mustache dances with her (probably her dad.) Aw man… this is so cute, yet so sad.

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Then however, the guests starts twitching, the lights go out one after the other, they all vanish and the room turns back into the ship.

That one dude is still searching for her, too.

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And this is where the demo ends.

Well, I had a lot of fun and I hope so did you with my little Let´s Play. Check it out for yourselves, if you like ^^
I´m sure you have already decided whether it´s something you´d like to play or not. Here´s the kickstarter page and here is the homepage of the creator!